
Dasar Rekayasa Perangkat Lunak
Kode Mata Kuliah
IF2050
Jumlah SKS
3
Semester
4
Jenis Mata Kuliah
C
Mata Kuliah Terkait
| No | Kode | Mata Kuliah | Relasi |
|---|---|---|---|
| 1 | IF3152 | Rekayasa Perangkat Lunak STI | Ekuivalen |
| 2 | II2240 | Analisis Kebutuhan Sistem | Ekuivalen |
Bahan Kajian
| Bahan Kajian | Kedalaman |
|---|---|
| SE-PRO-1. Process concepts | Expert |
| SE-SEF-2. Software Construction | Express |
| SE-SEF-7. Construction tools | Express |
| SE-MAA-1. Modeling foundations | Expert |
| SE-REQ-1. Requirements fundamentals | Expert |
| SE-REQ-2. Eliciting requirements | Expert |
| SE-REQ-3. Requirements specification and documentation | Expert |
| SE-REQ-4. Requirements validation | Express |
| SE-DES-1. Design concepts | Expert |
| SE-DES-2. Design strategies | Expert |
| SE-DES-3. Architectural design | Expert |
| SE-DES-5. Detailed design | Express |
| SE-PRO-6. Type of Process – Waterfall, Iterative, Scrum, Agile | Expert |
| SE-VAV-1. V&V terminology and foundations | Explore |
| SE-VAV-3. Testing | Express |
| CS-SP-3. Professional Ethics | Explore |
Capaian Pembelajaran Lulusan (CPL) yang diemban mata kuliah
| Kode CPMK | Unsur Capaian Pembelajaran Mata Kuliah (CPMK) |
|---|---|
| CPMK 1 | CPMK1. Menjelaskan prinsip dasar dan komponen fundametal rekayasa perangkat lunak |
| CPMK 2 | CPMK2. Membuat analisis dan rancangan perangkat lunak dengan menggunakan sejumlah teknik dan alat bantu |
| CPMK 3 | CPMK3. Membangun perangkat lunak sesuai dengan hasil rancangan |
| CPMK 4 | CPMK4. Melakukan pengujian perangkat lunak |
Metode Pembelajaran
- Kuliah, Presentasi, Diskusi, Project-based study, Case study, Problem-based Learning, Studi literatur, Kerja kelompok, Project-based Learning (PBL), Tutorial
Modalitas Pembelajaran
- Daring/Luring Sinkron/Asinkron Mandiri/Kelompok
Metode Penilaian
- UTS, UAS, Kuis, Tugas
